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Brackeys Game Jam 2026 · in development

GLITCH OUT

A retro puzzle-platformer set inside an arcade machine, made by a team of two. I made all of the art, animation and music.

Role
Artist & co-developer
Team
2 people
Year
2026
Tools
Unity, Blender, Aseprite, FL Studio, Premiere Pro
GLITCH OUT gameplay: Hopper the bunny inside a glowing frame beside pink pixel pyramids

A pixelated 3D look

The game is built in 3D and rendered down to chunky pixels, so it reads like an old arcade screen. I directed the storyboards and kept colours, pixel scale and shading consistent from scene to scene.

Level 1-1 with the frame locked around Hopper and a carrot pipe
Level 1-1, with the frame locked.
A glitch stage where a bridge sits outside the frame
A glitch stage: the bridge sits outside the frame.

Hopper

The player is Hopper, a helmeted bunny. I designed and animated Hopper, including a set of emotes animated at 6 frames per second to match the pixel look.

Hopper laughing
Hopper spinning their helmet
Hopper clapping
Hopper doing the robot

Trailer and showcase

I edited the trailer and showed the game at ACMI, where I gathered feedback on how to make the art stand out.

Play GLITCH OUT on itch.io ↗

Hopper next to a giant carrot pipe in level 1-1
Hopper climbing pink block stairs towards the goal flag